Kinda late answer, but we just make one entity manager and we put all units on one list, so manager controls the movement of all of them. Then we just split the list to parts so only few of those units are updating each frame. This way we save processing power to run the game more or less smoothly
What an AMAZING concept! This is an incredibly good looking game, that actually makes me smile with the way the game play works. I am terrible at it, every blockade I try to make seems to fail. My cities are growing in infection far to quickly... but my god what a cool game.
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hello. How did you make so many movement units? What sedret?0
Kinda late answer, but we just make one entity manager and we put all units on one list, so manager controls the movement of all of them. Then we just split the list to parts so only few of those units are updating each frame. This way we save processing power to run the game more or less smoothly
What an AMAZING concept! This is an incredibly good looking game, that actually makes me smile with the way the game play works. I am terrible at it, every blockade I try to make seems to fail. My cities are growing in infection far to quickly... but my god what a cool game.